About myself.
I research computer graphics and differential geometry with focuses on (fluid-related) physics based animation and optimization problems arising from nature (e.g. Plateau's problem that asks the area-minimizing configuration of soap bubbles) respectively. My research motivations are to make mathematical models that realize visually fascinating physics phenomena and to open up new mathematical problems. Currently, I work on developing a model for describing the dynamics of soap films, and for computationally solving Plateau’s problem. I have also written relevant patents. I’m actively interested in a career in which I make mathematical models for physics based animation/light transport simulation, or develop a physics/rendering engine for game and movie industries. I'm ready to go anywhere in the world.