Jane
I cannot understand this passage. Could you please rewrite it for me in a simplified form? This lesson is based on the "Password" game show. The class is divided into two teams (middle school loves boys vs. girls) with each team choosing the first giver and receiver and then played with the giver trying to get the receiver to say the word by using one word clues. They find opposites are good only when intoned questionally (stooooop? for go) and synanyms are real handy to know. Givers and receivers are changed if the giver has to pass (does not... literally...have a clue) and the receiver is changed when the receiver has missed two words. This is so popular, we have to watch our noise level!
26 dic 2009 23:17
Risposte · 2
This lesson is similar to the “Password” game show. We divide the class into two teams (could be boys vs. girls). Each team chooses a ‘giver’ and a ‘receiver’. Players would be given a “password”. The giver would make the receiver guess the password by giving one-word clues only. It could be noted that Synonyms (word with same meaning) are very useful one-word clues, while Antonyms (words with opposite meaning) could be effective only if said in questioning tone. (example: “Stoooop?” if you mean “Go”) The players would be replaced if : 1.)The giver passed (doesn’t know the word or cannot give anymore one-word clues) and 2.)The receiver failed to guess two words. This game is so popular and fun so we should try to limit the noise.
27 dicembre 2009
This lesson is based on the "Password" game show. The class is divided into two teams (middle school children tend to especially like it when boys have to play against girls). First, each team has to choose two players: a giver and a receiver. Then the game is played as follows: The giver first thinks up some word, and then tries to make the receiver guess it by giving him/her one word clues. Givers and receivers are changed if the giver is out of ideas as to how to make the receiver guess the word, and the receiver is changed after s/he had guessed two words wrong. During the course of the game, children discover that words with opposite meanings (e.g. "Blue" for "Red") work good as clues only when said with a questioning intonation ("Stooooop?....." for "Go"), and that it is very useful to know a lot of synonyms (words with similar meanings). This game is so popular, we have to watch our noise level! (i.e. the players are having so much fun they laugh/shout a lot :) )
27 dicembre 2009
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